2026-05-11 · 2.3
Draw shapes by typing exact numbers instead of clicking by eye.
When drawing a polyline, you can now type the next point's coordinates instead of clicking. Two modes:
This makes it easy to build exact shapes. For an equilateral triangle, for example, just use the same length for each side and 60° angles.
Pro tip: after placing the first point, press X, Y, L, or A to jump straight to that input — then hit Enter to apply the value.
You can now choose between a plain line (two points) and a polyline (chain of connected segments) when drawing members.
2026-05-08 · 2.2
A bunch of things that should make building trusses a lot less frustrating.
Three new snap targets when placing nodes:
If you've ever spent 30 seconds trying to hit a midpoint by eye, this one's for you.
The load input controls have been improved. They're easier to add/update or delete loads on nodes.
There's now a ruler along both the X and Y axes. Handy for checking coordinates at a glance.
2026-05-03 · 2.1
You can now choose between Metric and Imperial units in the calculator setup. All inputs and results display in the selected unit system.
I work in metric day-to-day, so imperial support got less real-world testing — if anything looks off, I'd really appreciate a heads-up. Use the feedback button above and describe what you expected to see.
2026-04-27 · 2.0 Beta
This is a significant update — most of the work happened under the hood, but it sets the foundation for everything coming next.
The entire app state has been rewritten. The old system was getting in the way of adding new features, so it was replaced with something leaner and more predictable. From the outside it should feel the same — or better — but internally it's a much cleaner foundation.
The calculator interface has been reorganised to support more powerful features without becoming cluttered. Controls are easier to find, and the layout scales better as more tools get added.